home *** CD-ROM | disk | FTP | other *** search
- Path: news.dseg.ti.com!news
- From: bogus@go.away (Mike Neus)
- Newsgroups: comp.sys.cbm
- Subject: Re: NTSC vs PAL questions...
- Date: 18 Apr 1996 16:12:56 GMT
- Organization: Texas Instruments
- Message-ID: <4l5pm8$ul@mksrv1.dseg.ti.com>
- References: <4kd7v5$r7e@calvino.alaska.net> <316B7B36.6E6C@esbjehs.dk> <316BAF26.1B9E@ludat.lth.se> <316CA3B3.7173@esbjehs.dk>
- NNTP-Posting-Host: m_neus.dseg.ti.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
-
- In article <316CA3B3.7173@esbjehs.dk>, d6kn@esbjehs.dk says...
- >
- >Fredrik wrote:
- >>
- >> Perhaps it could be that the American ones used 60 Hz AC instead of
- >> 50 Hz, which is the standard in Europe. Tunes in games also seemed
- >> to be playing a bit faster on the American versions.
- >>
- >> Could it be possible that the NTSC-machines were working slightly
- >> faster?
- >
- >Yes, the NTSC versions have more screen updates per second than PAL
- >machines, and with music that needs to be "updated" eavh frame, it will
- >seem faster and sometimes also higher pitched on PAL mechines...
-
- You ment faster and higher pitched on NTSC machines, right? Actually, the
- higher pitch is caused by the increased clock speed of the NTSC machine. The
- clock is how the SID derives the frequency of its waveforms.
-
- --
- To err is human. To moo is bovine.
- -Mike Neus
-
-